Just ask. Your complete Minecraft server, generated.
Describe what you want. ServerBuilder generates your server, modules, and settings - no code, no config files, no plugin hunting. Deploy in minutes.
Your assistant understands your server and helps you run it - moderation, settings, players, and ideas, without being a technical expert.
How it works
See how ServerBuilder turns your ideas and needs into reality and launch your server in minutes.
- 1. Describe your server Tell ServerBuilder what you want in plain language, or ask the Workshop for help.
- 2. ServerBuilder generates everything Description, modules, and settings are generated - no code, no config files.
- 3. You approve Nothing changes without your validation. You stay in control.
- 4. Go live Agents apply everything in real time. Moderate and extend from the browser.
What gets generated
- Complete server: Describe your idea - ServerBuilder generates the network and deploys it live in minutes.
- Gameplay modules: Economy, quests, crates, claims, dungeons - generated or toggled on without reconfiguring everything.
- Distributed settings: Global, lobby, and per-server settings synced by agents - you approve, never open a config file.
- Marketplace templates: Pre-built networks, blueprints, and configs ready to deploy without manual setup.
Generation examples
- Request: I want a survival server with economy and land claims
Result: ServerBuilder generates the network description, deploys economy and claims modules, and syncs settings across agents. - Request: Create a crates module for my lobby
Result: The Workshop generates the module, hot-loads it on connected agents after your approval. - Request: Players are lagging on survie-01
Result: The AI reads live TPS, RAM, and player counts, diagnoses the issue, and proposes a config fix you approve.
AI that understands your server
Like an experienced teammate: you ask a question, ServerBuilder helps you act.
survie-01 is under pressure: TPS 14.2, RAM 89%, 244 players connected. View distance is probably too high for this server. I also notice the "PvP-Timer" module runs tasks every tick, which may be causing lag.
On your own or with support?
Building a Minecraft network by hand means weeks of plugins, configs, and in-game moderation. ServerBuilder centralizes panel, assistant, and runtime - often in one session.
Classic Minecraft server
By hand, plugin by plugin (Often weeks)
- Install and maintain Paper/Velocity by hand
- Assemble third-party plugins one by one, with no network view
- Moderate server by server, only in-game
- Every tweak means YAML files and restarts
- No real-time monitoring or contextual assistant
With ServerBuilder
Panel · assistant · network modules (Often one session)
- Web panel: moderation, players, and synced configs
- AI assistant that reads your network state
- 20+ toggleable modules: economy, quests, claims, dungeons…
- Agents connected in real time - no file wrangling
Everything your players need
Twenty-plus ready-made building blocks: economy, quests, teleportation, and more. Enable them at your pace.
- Economy and player-to-player trading
- Land protection
- Quests and progression
- Dungeons and events
- Cross-server teleportation
- Built-in chat and moderation
Frequently asked questions
Do I need to write code?
No. Describe what you want and ServerBuilder generates your server, modules, and settings. You never write code.
Do I edit config files?
Never. Settings are generated and synced automatically by cloud agents. You approve changes from the browser.
Can the AI generate gameplay modules?
Yes. Ask the Workshop to generate economy, quests, crates, claims, and more. Modules are hot-loaded after your approval.
How is this different from a classic Minecraft panel?
Classic panels help you manage files and plugins you installed yourself. ServerBuilder generates the server, modules, and config for you - often in one session instead of weeks of DIY setup.